These talents are common to characters who have been genetically altered or who have been given artificial implants to overcome an injury or disability.
Analytical Recall
REQUIREMENT: Augment or Cyborg trait, or gamemaster’s discretion
You record everything you perceive, and can recall it with such clarity you can analyze every detail later. You may spend 1 Momentum (and a major action if in combat) to attempt a Reason + Science task with a Difficulty of 0 to replay old memories; Momentum spent may be used to Obtain Information as you analyze details you might have missed before.
Augmented Ability
REQUIREMENT: Augment trait
Choose a single attribute when this talent is selected. You gain the Extraordinary Attribute 1 special rule (page 350) for the chosen attribute, granting one automatic success on all tasks using that attribute. When you use this ability, increase the complication range by 2 for that task. This talent may be selected multiple times, choosing a different attribute each time.
Durability
REQUIREMENT: Augment or Cyborg trait
Whether through genetic engineering or cybernetic implants, you’re more durable than most people. You gain Protection 2.
Neural Interface
REQUIREMENT: Cyborg trait
You have a cybernetic device implanted directly into your brain, allowing you to interface with computers and similar technologies with their thoughts. Initiating or breaking the link between your mind and a computer system takes a minor action, and while you are connected, you may reroll one d20 on any task using that computer (including a ship’s Computer system). However, if the computer (or the ship containing it) is damaged, you immediately suffer a Deadly 4 Injury with the Piercing quality.
Sensory Replacement
REQUIREMENT: Cyborg trait
You have a cybernetic device that replaces one of your senses—most commonly sight or hearing. You gain the Artificial Sense trait, which represents the ways that your senses differ from those of other members of your species. Further, when you attempt a task to locate something hidden or concealed, or to detect details not normally perceptible to that sense, you may re-roll a single d20.
Synthetic Physiology
REQUIREMENT: Cyborg trait
Much of your body has been reconstructed with cybernetics. You have Protection 1, which increases by 1 against Stun attacks. Further, when you attempt a task using Fitness, you may suffer 1 Stress to reroll a single d20. Tasks to heal your Injuries use Engineering instead of Medicine.