Common items of equipment are readily available to most characters; the prevalence of replicators means most routine tools are easily within reach. Starfleet and military personnel, and those representing their government, are well-provisioned, ensuring they have the tools to achieve their jobs.
It’s assumed a character will probably have an assortment of personal belongings—clothing, mementos of past experiences, art and other decorations, items relevant to pastimes, and so forth—but these are not really a concern within the rules.
All Starfleet and military characters receive their uniforms. The precise style of uniform will vary based on the era, and on the preferences of the commanding officer. Individual characters may have alterations or additional elements on their uniforms—such as a devotional earring for Bajorans, or a lab coat for medical personnel—as desired. Characters receive duty uniforms appropriate for their department and their duties, as well as a dress uniform for formal occasions.
Characters also receive a personal subspace communicator. This may take different forms depending on the era; hand-held communicators are commonplace in the 22nd and 23rd centuries, while the 24th century saw the introduction of communicator badges, or combadges, worn on the uniform. The 32nd century Starfleet had combadges worn on the uniform as well, with additional functionality as a personal transporter.
All characters have access to tricorders. They aren’t carried all the time, but tricorders can be found in storage bays across a starship, and are standard issue for away missions, so if a character needs a tricorder, it isn’t difficult to obtain one. Characters from the medical division may use a medical tricorder instead.
Beyond that, characters may have common tools on hand for their day-to-day duties. Any character from the engineering division may carry an engineer’s toolkit, while characters from the medical division may carry a medkit. Similarly, a character with a trait representing a weakness, flaw, or disability, or whose species cannot easily function in an Earth-standard environment, receives appropriate equipment to allow them to compensate for these difficulties.
Finally, Starfleet and military characters receive a sidearm for personal defense. All Starfleet personnel receive a phaser type-1 as standard. All security personnel, and all senior officers (lieutenant commander and higher rank) receive a phaser type-2 as their sidearm instead. Military characters carry a phaser type-2 or disruptor pistol (or a comparable weapon, at the gamemaster’s discretion). Civilian characters do not receive a sidearm as standard.
Other equipment is either obtained as required by the mission or as part of a character's personal effects. Weapons and gear are described in more detail in Chapter 6, starting on page 241.
In summary, a starting character has the following items:
Uniforms
Communicator
Tricorder
Sidearm (Starfleet and military characters)
Tools (by duty or role; not all characters will have these)