You suffer reprimands when you are deemed to have acted inappropriately. When you gain one or more Reprimands, you must purchase one of the options listed below, but you do not have to spend all of it immediately: you can leave some Reprimands unspent, as a stain upon your reputation. Reprimands not used increases the chances of gaining more Reprimands on subsequent Reputation Rolls, as noted on page 171.
Reprimands
Type Cost Description
Court Martial 5 You are arrested and placed on trial for your actions. You have the right to legal counsel in your defense, and the court martial proceedings should be resolved in-game. The court will determine guilt or innocence, and pass sentence, which can include dishonorable discharge from Starfleet and long-term incarceration in a penal facility (which would usually require retiring the character and creating a new one).
Demotion 3 You may accept demotion from your current rank, having proven yourself unworthy of the status you attained. Reduce your rank by one step (i.e., from commander to lieutenant commander, or from lieutenant to lieutenant (junior grade), etc.).
Detention 2 You are stripped of your duties and locked away for a short duration, forced to contemplate your Reprimands in isolation. A character in detention cannot be used: you must use a supporting character instead during the next mission.
Gain Antipathy Variable Poor conduct earns enmity and makes enemies. You may declare an allied NPC you encountered during the adventure regards you poorly. This uses 1 Reprimand normally, but the cost increases by 1 if the NPC commands a starship (or has similar status), or 2 if the NPC is an admiral, general, or other high-ranking figure.
Reduce Reputation Variable You may reduce your Reputation by 1, using Reprimands equal to the Reputation you previously held (that is, reducing Reputation from 3 to 2 costs 3 Reprimands). You may only use this once per adventure.
Shame by Association 2 If you are the commanding officer, you may stain the reputation of others aboard your ship. This counts as one extra negative influence on each other main character’s reputation roll, and it must be done before those characters roll.
Status 3 With the gamemaster’s assistance, create an additional trait for the character, which reflects their dishonor, cowardice, or disgrace, or remove a trait which represents something positive. If the character is a commanding officer, they may add a trait to their ship instead.
Stripped of Award Variable If you have one or more awards, you may remove one or more of them to remove Reprimands; each award removed uses Reprimands equal to its cost.