Command talents typically relate to characters with a high Command rating.
Advanced Team Dynamics
REQUIREMENTS: Command 4+, main character only, commanding officer or executive officer only
The first time you introduce a supporting character in a mission, that supporting character may take one additional option to improve the supporting character (from the list on page 146).
Advisor
REQUIREMENT: Command 2+
Whenever you Assist another character using your Command, the assisted character may re-roll one d20.
Bargain
REQUIREMENT: Command 3+
When you use Negotiation to make an offer to someone during social conflict, you may re-roll a single d20 on your next Persuade task to convince that person. If the social conflict with that person involves an extended task, your Impact is increased by 1.
Bolster
REQUIREMENT: Command 3+
When you succeed at any task using your Command during an action scene, you may spend Momentum to recover Stress suffered by your allies. When you spend 1 Momentum (Repeatable), one ally who can see and hear you recovers 1 Stress. You may affect multiple allies, but each ally affected may only recover 1 Stress in this way each time this talent is used.
Call Out Targets
REQUIREMENTS: Command 3+ and Security 3+
When you Assist a character in an Attack, the assisted character generates 2 bonus Momentum if their Attack succeeds. Bonus Momentum cannot be saved.
Call to Action
REQUIREMENT: Command 3+
In a conflict, you may use the Prepare minor action to grant one ally who you can communicate with a minor action of their choice, which they perform immediately.
Cold Reading
REQUIREMENT: Command 4+
When you succeed at a task during social conflict, you generate 1 bonus Momentum which must be used for the Obtain Information Momentum spend to gain knowledge about one of the people you’re interacting with. If the social conflict with that person involves an extended task, you may ignore any Resistance the extended task has.
Command & Control
REQUIREMENTS: Command 4+, Engineering 2+
You’re well-versed in the ways technology can keep you in contact with your officers and allow you to aid them from afar. During combat, when you create a trait for an ally that represents a plan, strategy, or some valuable information, you may spend 1 Momentum to duplicate that trait and give a copy to a different ally. You must be able to communicate with both allies receiving these traits. If you use this talent while aboard ship, you may be assisted by the ship’s Communications + Command.
Coordinated Efforts
REQUIREMENT: Command 4+
When you Assist another character during an extended task, the character you Assist increases their Impact by 1.
Decisive Leadership
REQUIREMENT: Command 4+
In a conflict, once per round, you or your allies may Keep the Initiative for free.
Defuse the Tension
REQUIREMENT: Command 3+
Whenever you attempt a task to persuade someone not to resort to violence, the first d20 you purchase for that task is free.
Follow My Lead
REQUIREMENT: Command 3+
When you succeed at a task during combat or another perilous situation, you may spend Determination. If you do, choose a single ally who can hear you. The next task that ally attempts counts as having assistance from you, using your Presence + Command. On this task, do not roll your assistance die: it counts as having already rolled a 1.
Multi-Discipline
REQUIREMENTS: Command 3+, not the commanding officer
You may select one additional Role Benefit, which may not be Commanding Officer.
Plan of Action
REQUIREMENT: Command 4+
Whenever an ally succeeds at a task that was made possible, or had a reduced Difficulty, because of a trait you created, and that trait represented a plan, strategy, or course of action, they generate 2 bonus Momentum. Bonus Momentum cannot be saved.
Precautions
REQUIREMENT: Command 4+
Once per scene, when an ally suffers an Injury or the ship suffers a Breach, prevent that Injury or Breach; describe what precaution you took to prevent the issue.
Project Manager
REQUIREMENTS: Command 3+, Engineering 3+
You are used to overseeing engineering teams in technical projects. When you begin a technical project (typically a challenge or extended task), you may nominate a number of other characters up to your Command rating to be part of your team. While they are working on that project, they ignore the normal Momentum or Threat cost for assisting, and increase their Impact by 1 when working on an extended task.
Supervisor
REQUIREMENT: Main character
The ship’s Crew Support increases by 1. This increase is cumulative if multiple main characters select it.
Teacher
REQUIREMENT: Command 3+
When you create a trait for an ally that represents your guidance or advice, that ally may re-roll one d20 on a single task they attempt which benefits from that trait.